3D artist
Photorealistic architectural imagery for residential architecture, interiors and exteriors rendered in 3ds Max and Corona Renderer.
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Finca Sombra is a personal study of a traditional Mallorcan stone finca. It captures the muted light of an overcast Mediterranean morning. The project set out to hold a single restrained mood: cool overcast light and silvery foliage framing the warm, dry stone at its center. It's a scene that favors atmosphere and material honesty over drama. Modeled in 3ds Max and set-dressed with Chaos Cosmos assets, the finca was lit and look-developed in Corona Renderer. Final mood and cinematic treatment were built in Photoshop.
Finca Sombra is a personal study of a traditional Mallorcan stone finca. It captures the muted light of an overcast Mediterranean morning. The project set out to hold a single restrained mood: cool overcast light and silvery foliage framing the warm, dry stone at its center. It's a scene that favors atmosphere and material honesty over drama. Modeled in 3ds Max and set-dressed with Chaos Cosmos assets, the finca was lit and look-developed in Corona Renderer. Final mood and cinematic treatment were built in Photoshop.

AURA is a coastal hotel and residential development set against a Mediterranean hillside landscape. The design is defined by a rhythm of blonde timber-clad columns and expressed concrete floor plates, creating a warm material dialogue between the built form and its natural coastal setting. This project was developed as a full exterior architectural visualization, encompassing the complete production pipeline from modelling and lighting through to material development, vegetation scattering, and post-production compositing.

Villa Petra is an exploration in the design of a luxury villa residential exterior that seeks to capture an inviting Mediterranean home. This villa features rubble stone cladding, and travertine limestone slabs. A glass railing adjacent to the floor to ceiling sliding glass doors make a dramatic statement about indoor/outdoor living. Outside the home we can admire the feather glass gardening, a manicured lawn, stone pool, gravel footpath and the olive trees that provide privacy to the home. The glow of the golden hour sun rakes across the scene leaving a dramatic impression in the glass features.

The Aldgate Residence explores a master suite interior built around the quality of a single light source. A full-height glazed wall drawing morning sun across a herringbone oak floor. The room is resolved through layering: a walnut slatted headwall with recessed LED reveal, a boucle upholstered bedhead, leather woven bench, and a cluster of brass pendants that read as jewellery against the pale ceiling. The indoor fig tree grounds the composition and softens the threshold between interior and the garden beyond.

Maison Soleil is built on warmth. Oak, walnut, jute and bouclé layered into a space that feels grounded without feeling heavy. The Pierre Augustin Rose sofa anchors the foreground while the pendant cluster draws the eye back toward the dining zone. Light from the windows spills through the sheer curtains and cools the far wall just enough to keep the palette from closing in.

Cedar Hill House sets a contemporary rural residence against a naturalistic landscape, where the tension between a dark rectilinear base volume and a white gabled form above creates a house that reads as both rooted and light. Standing seam zinc roofing, cedar vertical cladding, and large format concrete paving establish a material conversation between warmth and restraint. The scene is lit under an overcast midday sky, diffuse light eliminating hard shadows and allowing the textural contrasts between dark composite panels, raw timber, and pale render to carry the image.

About

I’m a 3D artist specializing in photorealistic imagery for residential design. My work focuses on creating atmosphere through accurate lighting, material definition, and thoughtful composition.
My technical practice is built on 3ds Max and Corona Renderer, with a particular focus on lighting, material calibration and scene optimization for off-plan residential briefs.
I’m currently seeking opportunities to contribute to a visualization or design studio, where I can continue refining my craft while supporting high-quality visual output.
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Contact
I’m currently open to 3D artist roles and studio opportunities in architectural visualization.
hello@mckinleynash.com