3D artist

Light.Material.Atmosphere.

Photorealistic architectural imagery for residential architecture, interiors and exteriors rendered in 3ds Max and Corona Renderer.

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Selected Work

Nathan McKinley Nash

I’m a 3D artist specializing in photorealistic imagery for residential design. My work focuses on creating atmosphere through accurate lighting, material definition, and thoughtful composition.

My technical practice is built on 3ds Max and Corona Renderer, with a particular focus on lighting, material calibration and scene optimization for off-plan residential briefs.

I’m currently seeking opportunities to contribute to a visualization or design studio, where I can continue refining my craft while supporting high-quality visual output.

  • ModelingAutodesk 3DS Max
  • Render EngineChaos Corona
  • Post ProductionAdobe Photoshop
  • AIComfyUI · Stable Diffusion
  • M.A.Interactive Design — Savannah College of Art and Design
  • B.F.A.Web + Multimedia Design — Minneapolis College of Art and Design
  • Autodesk 3DS Max 2026VizAcademy

Let's Work Together

I’m currently open to junior roles, internships, and studio opportunities in architectural visualization.

For inquiries or opportunities, feel free to reach out.

hello@mckinleynash.com
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