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Productivity Planning

Momentum App

A productivity coach in your pocket — translating a paper planning system into a structured, adaptive web experience.

Momentum App shown on phone and desktop

Overview

From paper ritual to connected planning.

The challenge was preserving the clarity and reflection of a paper planner while giving the web app memory, structure, and continuity.

The challenge

Users needed yearly, quarterly, monthly, weekly, and daily views without repeatedly rewriting the same goals at every level.

The direction

A parent/child interaction model where users review inherited goals, confirm what still matters, and create only what's specific to the current view.

The original planning model established different levels of focus, from aspirational yearly goals down to daily execution.

The digital advantage wasn't replacing paper — it was helping the system remember, connect, and retrieve prior thinking.

Research

Two rounds of customer interviews.

Research focused on existing planning behavior, integration needs, and what a digital product had to preserve.

12

Customer interviews across two rounds.

4/6

Round-two participants planned on paper first.

6/6

Expected a price near $10 per month.

Individual creator

Uses sticky notes and to-do lists, struggles with conflicting priorities, and needs to communicate workload.

Manager or executive

Needs to understand a mix of urgent, strategic, and routine tasks before entering the day-to-day whirlwind.

Interview themes included calendar integration, room for notes, zooming between time horizons, and personalization.

Interaction Design

Review, confirm, then refine.

Each planner level inherits context from its parent and links users to more detailed child views.

The weekly planner combines inherited projects, editable weekly priorities, scheduled events, and a dashboard view.

Product System

A shell for clarity and personalization.

Navigation and reusable cards create consistency, while themes and emojis leave room for ownership.

Momentum App was fully funded on Kickstarter in under 24 hours and launched with 500 monthly users

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